Hey, I know its the holidays and every1 is meant to be happy and stuff but to be honest they are quite boring and


Everyone is AloneHow are you feeling? Hurt? Betrayed? Empty? Now you know how I feel. All those times you told me to get over it. Can you now? Now you know the pain I felt. How ripe death looked to me It's not so easy to 'get over it' when it's you. The one who is hurt, Who is empty, The one who is dead inside. I envy the pain you feel now, Compared to what comes next... It is nothing. I see in your eyes, The same thing I in mine. Nothing! You have nothing left! No feelings. No love. No one. I am here though, I've alwEveryone is Alone


Of Shooters and SchoolsWhy must we pay the price For others sins and vice? As I lay dying here, I cry. I wonder, Why, why, why? ~Joseph M. Skipsey, April 23rd, 2007Of Shooters and Schools
Of Shooters and Schools
Can video games make kids more violent? A new study employing state-of-the-art brain-scanning technology says that the answer may be yes.
Researchers at the Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.
Does th
by `larafairie
by *kerembeyit
Phew!Glad I got that off My chest.......I'm So PROUD!!!!!
It means alot to me...
anyway later mate
pairmans pc
1999-2006
R.I.P
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Like A Ghost Into The Fog
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"First off, why is everyone sitting? This is a f*@#ing rock show not a seminar. Get up!" Pete Loeffler of Chevelle
"To create a mythology you have to be an open book." Gerard Way of MCR
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Ideas are bulletproof, until you're actually at gunpoint.
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Humankind cannot gain anything, without first giving something in return, to obtain, something of equal value must be lost, that is alchemy's first law of equivalent exchange.
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"It can't rain all the time..." The Crow
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~the problem with life is that you live it going forwards but only learn from it looking backwards
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Humankind cannot gain anything, without first giving something in return, to obtain, something of equal value must be lost, that is alchemy's first law of equivalent exchange.
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